BRITISH COMICS
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THE IRON TEACHER
First
episode taken from The Hotspur issue: 929 August 28th
1954
THE
FRIGHTENED PROFESSOR
Number 10 basin, off Hoboken, was not used as a berth
for any of the larger liners that sailed out of New York, but the freighters
which wharfed there were not tramp steamers. They averaged around 10,000 tons,
and the s.s. Caviana was no exception.
She carried passengers and freight to South
America, not many passengers, but a lot of freight. Some of
this late freight was still being swung aboard by the cranes when a small
studious man stepped out of the taxi-cab near the entrance gate and hurried
towards the gangway. He was obviously afraid that he would miss the ship, and
was very nervous. Twice he dropped his small suitcase and snatched it up again.
He looked in horror at the crated car which was swung over his head, and
started to run for the gangway. That was his undoing. He did not notice the
coiled rope which had formerly been used as a warp, but which now some tidy
longshoreman had left in readiness for the next incoming vessel. He ran right
into it, fell, and his glasses were jolted from his nose. A member of the crew
and one of the dockside police came to his assistance. He was shaking as they
helped him to his feet—a pale, balding, short-sighted man with a slate-grey
suit and a black tie. His black felt hat had been dislodged, and he brushed it
with his sleeve when it was returned to him. “I—I’m afraid I’ve hurt my ankle!”
he gasped, and would have fallen again if a sturdy arm had not been around him.
It belonged to the dockside policeman. “Come in here and rest a minute, sorr,”
he invited with a strong Irish accent. “The ship’s not goin’ for another ten
minutes. I’ll send your bag aboard for ye.” “Thank you, thank you!” gasped the
little man. “I’m professor Kramer, and it’s most important that I should catch
the Caviana. I’m going on a holiday, and—” “Yes, sorr, of course ye’ll catch
the ship,” the Irish policeman assured him, and took most of the professor’s
weight as he helped him into the black-painted police box. “Now sit down an’
rest while I fetch your glasses an’ send the bag aboard. I’ll tell them you’re
comin’.” A group of about a dozen assorted men had watched this episode. They
saw the policeman call to one of the deck-hands to take the bag. “Tis belongin’
to a passenger called Professor Kramer, bound fer a place called Macapa!” he
shouted, having read the label. “He’ll be along in a few minutes, but the poor
gentleman has hurt his ankle.” The watchers turned away to give their attention
to something else. Inside the police box Professor Kramer put his full weight
on the “injured” leg and murmured—“Are you there?” There was a rustle in the
background, and there appeared from behind the desk a man of about his own
size, quietly, almost inconspicuously dressed, pale faced, with no noticeable
feature whatever. He might have been anyone, in any kind of job, but few would
have guessed that he was Jack Sim the G-man, one of the foremost Federal
investigators in the employ of the U.S. Government. “I’m here, Professor. Take
it easy,” he said. “You didn’t really hurt yourself, I hope?” “Only bruised my knee,”
replied the man who was considered one of the world’s leading nuclear
scientists. “I was afraid that I would not fall hard enough to make it look
natural, Mr Sim, you will save my son, won’t you?” Sim patted his arm. “Get out of those
clothes!” he ordered. “We’ve got to change clothing—and quickly. They’re bound
to have a spy down here on the quay watching for you to go aboard. You’ll have
been followed here. Now they’ll be watching for you to come out and go on to
the ship. There must be no hitch. It’s the only way to save your son
and—perhaps save the world from another war!” Professor Kramer was already
unbuttoning his jacket. “I hope I’m doing the right thing!” he gasped. My son—”
“You are doing very much the right thing, Professor,” Sim assured him. “You are
going to help us smash one of the most fiendish plots ever conceived. For over
two years leading scientists all over the world have been vanishing. They have
all been men working on guided missiles and new types of weapons connected with
space travel. There was Professor Coppard, Dr Jules Alexander Phipp, and—”
“Yes, yes, I know that, but my son Peter—” exclaimed the professor as he handed
over his suit. “Wait, Professor, let me set your mind at rest as to the
correctness of what we are doing. All these scientists have vanished. The
British Secret Service and we F.B.I. men have been trying to get a line on
their disappearance, and all the clues we have obtained point to South
America. Something strange is going on down there. South
America is a big place. We don’t know what’s happening and we
don’t know where.” He was rapidly changing himself into a replica of the
professor. “Yes, but—” began Kramer. Sim waved him to silence. Time was short,
and he did not want to leave the professor in a bad frame of mind. “Recently
your young son, Peter, went on holiday to Florida,” he
continued. “You received a letter and a photograph of your son a few days ago
telling you that he had been kidnapped and was being held as a hostage. You
were told that if you wanted to save his life you were to pretend to go on
holiday to South America. A
steamer ticket—on the s.s. Caviana—was enclosed, to the port of Macapa, which
is on the northern side of the Amazon delta, in Brazil.”
“Yes, yes, but the letter said that if I got in touch with the G-men my son’s
life would be forfeit! I do not know if I have done the right thing,” groaned
the professor. Sim was now fully dressed as the professor had been, and was
carefully parting his hair in the same way. “You did the right thing,
professor. You did the right thing in coming to us. All that happens is that I
go to Macapa instead of you and pretend to be you, whilst you leave here in my
clothes when everything has quietened down, and go over the border into to Canada to the
hide-out that we have arranged for you.” He donned the professor’s glasses and
hat, and practised a limp up and down the floor. Sim looked out of the small
window. The crane was swinging aboard the s.s. Caviana a long wooden crate.
“Ye-es,” he said with finality. “I think I can assure you, professor, that your
son will be safe, and one day the whole world will thank you for being so
public-spirited. Here comes the cop!” He waved the professor into the
background and limped forward as the door opened. “That was the siren! The ship
is leaving!” he croaked in a very good resemblance of the professor’s voice.
“My ankle is swelling, but if someone can help me to my cabin—it is most
important—first holiday in ten years.” One of the bystanders came forward to
help the dock policeman get the limping man up the gangway. At the top the
stewards and the purser took charge of him and helped him down to his cabin on
B deck. Five minutes later the s.s. Caviana sailed for South
America.
HELPLESS
Professor Kramer, as Sim had become, kept himself very
much to himself during the voyage to Panama, and
thence along the coast of South America.
Occasionally he limped about the deck, getting some exercise, but his ankle
obviously hurt him and he spent most of his time in a deck-chair in a secluded
corner.
The titles of the books he read did not encourage
anyone to talk to him. The s.s. Caviana was not a fast ship, and called at many
ports. It was some weeks later when it put in at Macapa. There the “professor”
wandered down the gang-plank to be met by a smiling Brazilian, who bowed and
said— “Senor Kramer, you are welcome. It is too hot to stand around here. My
car is ready to take you to your hotel. “But—” began the newcomer, “my heavy
baggage!” “It is not unloaded from the ship until tomorrow. Please to come!”
insisted the other, and hustled Sim into the vehicle. Five minutes later he was
bowing to Sim outside the best hotel in the town, and advising him to rest
until the heat of the day was over. “The velvet glove!” he thought as he went
to the reception desk and learned that there was a room reserved for him. He
was able to bath, change, and add some touches to his disguise as Professor
Kramer, and was taking his ease in a long chair near the window when the phone
in the room rang. The telephonist told him it was an outside call. “Professor
Kramer,” said a quiet, toneless voice when he had been put through, “after
dinner this evening you will tell the hotel clerk that you are going for a walk
round the town. When you leave the hotel you will turn right—” “But—”
interposed the supposed Professor Kramer. “If you want a certain person alive
you will turn right,” continued the mysterious voice. “When you are hailed by a
man in a car you will go with him. You understand.” “Yes, yes!” spluttered Sim,
playing his part well. He shrugged as he hung up. He did not like being a
helpless passenger, but that was what he had to be for the first part of this
adventure. That evening he only pecked at the dinner provided, although he had
a hearty appetite, and afterwards he sat over a coffee in the lounge for half
an hour, then walked across the hotel foyer and said to the clerk—“If anyone
wants Professor Kramer during the next hour, tell them I’ve gone for a walk
round the town. “Very well, Professor!” acknowledged the clerk, and watched the
slight, nervous figure go through the revolving door. Sim turned right along
the busy boulevard. It was the busy hour of the evening, when everyone took
advantage of the coolness to stroll about. Sim walked along slowly. Close to
the kerb, and had not gone a hundred yards before there was the sound of smooth
brakes operating alongside him, and a big black limousine slid to a standstill.
“Oh, Professor!” called a stout, well-dressed man with a thick cigar. “We were
looking for you.” Sim knew his cue. When the stout man got out he got in, and
was not surprised to find another man sitting in the other corner of the seat,
a man with hat tipped forward over his eyes, and only the point of his chin
showing. The stout man got in and the car sped forward. “Er—excuse me!” began
Sim, still pretending to be the professor. Something hard prodded him in the
ribs. It was a gun in the hand of the man in the corner. “Shut up!” he said.
Sim shut up. He sat there silently as the car left the lighted section of the
town and doubled back through many dark, mean streets towards the waterfront.
It stopped in the shadow of a warehouse close to the broad river. The stout man
went through Sim’s pockets with rapid efficiency. Everything that interested
his captors was taken out and examined. His wallet was emptied and thrown out
on the river bank. His cigarettes, cigar-case and matches were returned to him.
One of the men got out and jumped on Sim’s hat, then tossed it down not far
from the empty wallet. All the time Sim tried to keep up the pressure of being
the terrified professor. “Get back in that corner and stay there,” ordered the
stout man. “Professor Kramer, you are a very clever man. In nuclear physics
they say there is nobody more clever in the world, but we also are clever, ja!
This evening you went for a walk. You do not return. The hotel people, they
tell the police. The police search, and what do they find? Down here by the
river they find your empty wallet and your battered hat. What do they think
when they find no more? To themselves they say that this man—this American—he
goes for a walk in a dark street and gets attacked by thugs.” The man spoke
with a pronounced German accent. “Dear me!” murmured Sim, adjusting the glasses
which were slipping from his nose. “But my son—” “You will see your son in due
course, Herr Professor, but I must introduce myself. It is so awkward not to
know names,” said the stout man, and he clicked his heels. “Herr Karl Frankk,
with two letters ‘k’ if you please. With that he thrust Sim back into the car
at gun-point, and the car took various turnings along the waterfront until it
was nearly a mile up-river and amongst some trees. “Here we wait for a launch
to fetch us,” murmured Frankk. He got out and proceeded to flash a light across
the river, which was several miles wide at that point. Sim got the impression
that the craft they wanted was somewhere in mid-stream, but he was concerned
with other matters. He had been given back his cigar-case. It was true that it
was the size of a cigar-case, and it contained three cigars, but it had not
been made for that purpose. He slipped it on to the seat furthest from the
silent gunman in the corner. He clicked it open, for it was time to call the
Iron Teacher.
THE IRON TEACHER
Aboard the s.s. Caviana no attempt had been made to
unload the contents of the baggage-hold. The stevedores only worked in the
morning, and the ship had arrived during the afternoon, which meant that
nothing would be done until the following morning, when it would be cool.
Most of the crew had been ashore for some hours, but a
few, including watchmen, were lolling on the deck when from the open
baggage-hold there came the sound of splintering wood. “What’s that?” asked a
small, fat man. “Somethin’ breakin’!” “let it break!” growled his friend, and
as that seemed to be the general feeling the first speaker subsided. Down in
the hold one of the big packing cases was rocking and swaying. It was below
some crates containing machinery, but it looked as though there was a wild
animal inside it. The crate was made of inch-thick planks, nailed together with
three-inch nails. The planks rose and split. A huge, steel hand, with fingers
the size of bananas, came through the opening, and hurled the other cases
aside. There was a tremendous clatter as the Iron Teacher first sat up, then
rose to his feet. On the deck all the watchmen were now awake, but too
frightened to move. As tall as a very tall man, with a box-shaped body, a
cylinder for a head, and with articulated legs and arms, the Iron Teacher was
made entirely of metal, and that metal was impervious to anything yet devised
by man. It was Jack Sim’s own invention. It was the greatest crook-catcher in
the world. The cigar-case of Jack Sim’s was a tiny control-board for the Iron
Teacher. Inside the lid there was a TV screen with a magnifier to bring the
detail to the level of normal sight, for it was very small, but at the moment
Sim did not need to use the TV control. He had seen where the crate containing
the Iron Teacher had been stowed, and he could visualize the open hold and the
deck above. He played on the buttons as though they were piano keys, and all
the time he looked as though he was anxious and terrified, for the benefit of
his captors. The Iron Teacher’s glowing red eyes flickered on and off in
response to the signals sent by the distant Sim. The steel giant found the
ladder and began to climb. Under the nearby awning, a dozen men clung to one
another and stared in horror as first the head and then the body of this
amazing creation came in sight. The Iron Teacher stepped out on the deck, its
feet making deep indentations in the planking. For a few moments it seemed to
be staring at the petrified men. Then it walked to the side furthest from the
shore, and calmly stepped over the edge into the river. There was a tremendous
splash, and the robot vanished. Two of the onlookers fainted, and the rest
stampeded towards the gangway in order to tell the police. They were all thrown
into the calaboose for being mad! A mile up-river Sim was anxiously fiddling
with his switches, and counting the strides the Iron Teacher made along the
bottom of the river. To his horror he could hear a launch approaching, and not
many minutes later the man in the corner prodded him with a gun, and
ordered—“Out!” Sim thought quickly. The Iron Teacher had not yet arrived, and
to go up-river without it would be fatal. Some kind of diversion had to be
caused. He stepped out of the car, groaned, and fell flat. “What in the name of
thunder and lightning—” began the man with the gun. “My ankle—I twisted it in New
York, and now it’s gone again!” gasped Sim.
The man with the gun snapped orders to the others who had arrived in a large
launch, and after some delay two of the crew were sent to carry Sim aboard. The
delay made all the difference. Finger-tip tremors on a button told Sim that the
Iron Teacher was only fifty yards away, still walking along the bed of the
River Amazon. Desperately he urged the Iron Teacher forward. Just before he was
carried to the deck-house amidships, Sim saw a whirl of foam on the muddy
surface of the water, and he knew that the robot was almost up with him. He
guided the Iron Teacher to the weed-guard which surrounded the propeller of the
launch. Its hands clamped on to the metal bars. Sim relaxed. Karl Frankk gave
the order for the launch to head up-river. The powerful motor throbbed, and the
craft moved towards midstream. Sim fell asleep.
A BELSEN IN BRAZIL
It was daylight when Sim was roughly prodded awake by
Herr Frankk. “We have arrived. It is time to get ashore,” he growled. Sim saw
they were in a creek which was almost overgrown by trees.
He stumbled down the gangplank, and felt like pinching
himself, for on either side stood groups of German S.S. men, in the uniforms
and badges that Hitler had made infamous. Jack-booted, rigid, without
expression, they kept their hands on their revolvers as they saw the newcomer
pushed down the pathway towards the entrance to a huge barbed-wire enclosure.
Sim did not have to fake his surprise. Here was a concentration camp such as
had existed at Belsen and
other places of ill-fame in Germany during
the Nazi regime. Here were guard towers with machine-guns on the platforms,
hard-faced men with steel helmets peering down from above, and in the
background searchlights for use at night. There were three rows of barbed wire,
and in each there was a guarded gate. The inside one was higher than the
others, and there was a red warning notice saying that it was electrified. Sim
was pushed and prodded towards a massive building which was half fortress, half
prison. “The Fuehrer will see you!” growled Frankk. “But—but—Hitler is dead!”
stammered the man who was pretending to be the Professor Kramer. “Imbecile!”
roared Frankk. “Hitler was the first Fuehrer, but there is always a Fuehrer.
Heil the Fuehrer!” Doors flew back at his shout, and they found themselves in a
large, vaulted room where the walls, the roof, and even the tiles of the floor
were decorated with the twisted cross, the swastika. At the end of the room, on
a low platform. Was a huge desk, and behind this a big broad-shouldered man
with bushy eyebrows, but now one hair on his massive, bald head. The lights
glared down upon his head. Either real sunshine or sun-lamps had burnt him
mahogany brown. The only things about him that were not brown were his eyes.
They were completely without colour, like two globules of clear water set where
eyes should be. The man behind the desk nodded to Sim. “So this is the famous
Professor Kramer, the inventor of the Kramer triple-basis theory? You decided
to do as we instructed, Professor?” “My son—” began Sim. “Quite! Quite!” nodded
the Fuehrer. “We thought you would come. I might set your mind at rest by
saying that your son is quite well—as yet. Of course, his future sate of health
depends upon you. But I expect you will be wondering what all this is about. We
are of course, Germans—Nazis!” he said. “When it became obvious that owing to
the treachery of certain Generals the Third Reich was doomed, it was decided to
send key Nazis abroad in good time to escape the fate of Hitler. We came to South
America, to this place where you are now.” Sim felt a
tingling down his spine. He had heard rumours of this for some years, and now
he was face to face with reality. “Yes, we came here in submarines, with enough
gold to buy all the land we needed,” continued the Fuehrer. “We came here with
only one idea, that after Nazi Germany was beaten we would start anew, build up
a Fourth Reich, and conquer the world. Of course we have not enough men to win
wars and conquer the world by ordinary means. That is why we have turned to
science. Just when the last war finished German scientists were working on an
idea for building a space platform 200 miles above the surface of the Earth,
where it would revolve like a satellite. Everyone knows these will be built
sooner or later, as weather stations and the like, but our scientists had a
special idea. They were going to build up there in space giant magnifying glasses—burning
glasses. Through these the heat of the sun, undiluted by the Earth’s
atmosphere, would have reached the Earth in concentrated form in such manner
that we could have scorched any city, any country, out of existence.” Sim
swallowed hard. “It was then only a theory,” went on the smiling Fuehrer,
whilst all the jack-booted men stood to attention and listened respectfully.
“But after the war, with the scientists who escaped from Germany, and
with those we have—er—helped from other countries, we have perfected this idea.
We are almost ready to launch it. You will come in useful for putting the
finishing touches, Professor. Are you not proud to be given the honour?” Sim
knew the Fuehrer was mocking him, but he swallowed and gasped—“Er—yes!” “Maybe
you will wonder why I tell you so much of our intentions,” purred the Fuehrer.
“It is very simple. I like a man to know why he is working, and what he is
working for. You see, there will be no chance of you betraying us—ever!” There
was silence in the great hall. Sim knew what the man meant. “But you will be
wishing to see your son, Professor!” the Fuehrer was saying, and pressed a
button on his desk. At the back of the hall a door slid back, and through it
came two gigantic, Jack-booted S.S. men leading between them a defiant-looking,
fresh-faced boy of about sixteen. He glared round the group of faces, and the
smiling Fuehrer pointed to Sim. “Peter, we have a surprise for you—your
father!” Sim felt his heart turn over. The boy looked at him coldly, and in a
ringing voice declared—“He’s not my father!”
© D. C. Thomson & Co Ltd
Vic Whittle 2006